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星际争霸2最新资料

作者: 来源: 点击: 日期:2007-12-22
关于Nomad游侠

  原文:

  Yeah, we're still working on the specifics on this guy. For those of you who made it to BlizzCon you saw some of the ideas that are in the works but things have changed a bit since then.

  The Science Vessel abilities are great but we are trying to provide new strategies as well. We'll have to see what happens with the specifics on the Nomad as we continue to test. The Nomad is starting to feel pretty different from the Sci-Vessel since his abilities are based around constructing things and those things can be destroyed.

  EMP is in the current build of the game. Irradiate is not, nor is the old style D-Matrix.

  译文:

  我们还在修改这家伙的特性。在暴雪控上你们应该看到了我们的一部分创意,但是不少东西已经不同了。

  科学船的技能现在很不错,但是我们依然在尝试加入新的可用战术。我们要继续测试来发现现有的特技能发挥什么样的作用。游侠和以前的科学船很不一样,它的技能被设计成围绕于建设一些可摧毁的东西。

  电磁冲击波还在现在的游戏之中;辐射和以前版本的防御矩阵都不存在于现在的游戏中。(EMP多半还在幽灵身上;新版本的防御矩阵...)

  关于辐射技能

  原文:

  Irradiate isn't gone, it's just "Not in right now." Those are very different places to be. I can't tell you how many times EMP has come and gone only to come back again.=)

  译文:

  辐射不是被砍掉了,而只是“现在不在游戏中”。这可很不一样。我都说不清EMP已经被砍掉再复活多少次了。

  译文:

  我们还在修改这家伙的特性。在暴雪控上你们应该看到了我们的一部分创意,但是不少东西已经不同了。

  科学船的技能现在很不错,但是我们依然在尝试加入新的可用战术。我们要继续测试来发现现有的特技能发挥什么样的作用。游侠和以前的科学船很不一样,它的技能被设计成围绕于建设一些可摧毁的东西。

  电磁冲击波还在现在的游戏之中;辐射和以前版本的防御矩阵都不存在于现在的游戏中。(EMP多半还在幽灵身上;新版本的防御矩阵. 

 

关于辐射技能

  原文:

  Irradiate isn't gone, it's just "Not in right now." Those are very different places to be. I can't tell you how many times EMP has come and gone only to come back again.=)

  译文:

  辐射不是被砍掉了,而只是“现在不在游戏中”。这可很不一样。我都说不清EMP已经被砍掉再复活多少次了。

关于雷神炮设定

原文:

  The Cobra is out, the Thor is in, but it's not a "replacement" in the ways you guys are thinking of it since the Cobra and the Thor do such very different things.

  We are just testing this idea for the Thor. In general I prefer to shield you guys from whacky ideas like this because I know that some of our ideas will be bad, and then you guys will get very grumpy with us for pitching you bad ideas. =(

But here's what I can tell you about the Thor in the current build:
- He is big, but the art is smaller than what we showed in the last demo, so he takes up less space and he can path a little better.
- He turns fairly quickly. Turn speed is not a balance factor.
- He has a lot of health (400 right now).
- He's not super expensive (250/200 right now).
- He has a good bonus vs. armored units on the ground and he tends to waste a lot of damage on small units.
- His AA missiles are effective but not crushing. You can over-whelm him with enough air. His pathing size does limit his mobility when trying to chase fast moving air units.
- His shoulder guns are not currently in opperation. If we keep the current design the art will change.
- He does great against Stalkers, and several secret Terran and Zerg units. He also does well against most (but not all) air units.
- He is balanced so that if you kill him and then leave him disabled while he burns down you will do pretty well. If you fight both the Thor and the Disabled Thor then things tend to go pretty well for the Thor (for cost).
- The current Thor is countered by range, mobility or certain powerful anti-armor units.

  Right now he's kind of fun. I don't know if he's fun enough for StarCraft 2 or not. That will take a few more weeks at least.

译文:

  Cobra眼镜蛇车现在被砍掉了,Thor雷神现在在游戏中,但这并不是你们理解上的“代替”:他们的职能很不相同。

-他很大(...),但是比起之前的Demo他已经变小了,所以占空间变小、走路更方便了。
-他转身很快。转身不再是一个限制因子。
-他皮厚。现在400血。
-他不那么贵。现在消耗250矿/200气。
-他对地面装甲部队伤害奇高,但是打小单位时会浪费很大一部分伤害。
-他对空伤害很高,但没有那么高。可以用空军淹没他。他的移动速度也限制了他追杀空军。
-他肩部的火炮现在不起效。如果接下来一段时间还是如此的话,我们会考虑改变造型。

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